![]() Road racing will come later in another thread. It'll be a lot easier to address everyone's questions and their successes/problems if formatted. Please add your comments and questions to this thread, and use this format. You cannot just edit one file without editing the other three. ![]() ![]() There are some subtle but very important differences, like Ind圜ar doesn't have the same qualifying, finish criteria, and no Lucky Dog.įreely distribute these files and I hope they help, but they are WIP and depend greatly on people in here providing feedback on what works and what doesn't. A short track is different than Talladega (duh ) so some of the settings may need to be tweaked accordingly.Ĥ) The sanctioning bodies - NASCAR and Ind圜ar are CONSTANTLY editing and revising rules so these files areĥ) For Ind圜ar, a good primer & reference is Ħ) I would strongly suggest opening up a brand new JSON then comparing it to each of the JSONs in the zip files. rFactor features mixed class road racing with ultra realistic dynamics, an immersive sound environment and stunning. It offers the latest in vehicle and race customization, great graphics, outstanding multiplayer, and the height of racing realism. Make sure you have that still installed (it comes in a fresh installation and should be there unless it has been removed).ģ) Each different track will have setting differences. rFactor is a realistic easily extendable racing simulation from Image Space Incorporated. I have not had the time to do any tweaking at all for road race settings.Ģ) Both use the Corvette Safety Car with Lights. In the interim, here are the files I suggest people use for each type of oval track racing.ġ) These are setup for ONLY oval track racing. Some updates to that had to be made so it is back to me for editing. I would highly appreciate any donations.Here's something which I hope will be helpful.īoth of these will be released in my hyped oval track racing manual that ISI is vetting. This is a fast setup, there is under 0.1 left to get from what I have seen in online league races. There is also a setup for Daytona there to download. Non-Steam download links are on the Studio 397 forum: (I think it went OK)Īttempt at fixing light glows (failed on this one-I have no idea why they are half brightness on back straight and turn 3) The AI line has been fixed so they can now run safely 2 wide and never lift.Īttempt at fixing AI. The AI line has been fixed so they pit correctly. Yellow lights fixed (They were not fixed properly last time)Ĭones added to remind drivers to stay in or out of pit lane when entering pitsĪIW adjusted to make pace car come out earlier (middle turn 3&4 instead of almost at finish line) TDF Roughness added to bring track to life (Will have correct drag when hitting it)Ĭut track FIX (Could get cut track on grass) Works with Nascar 2016 Skins mod.įixed some realroad textures missing alpha reflections layerĬoncrete walls use correct material. To avoid lap up/lap down penalties common in online races when yellows come out while drivers are in pit lane.Īdded an Unrestricted version of the track. Pacecar release endpoint moved as close to finish line as possible. Pacecar release endpoint moved back to correct place.ĭisable cut track (as per Mountain Pk Speedway)Īs fields were approaching 30, online racers were starting to get cut track penalties in error. Reduced grip in corners to 0.95 (To get closer to tyre wear!) I have no idea why it uses the plate engine. The mod, Stockcar 1016 Skins no longer works with Daytona Unrestricted. Designed to give drivers more space like in real life.Īdded Daytona Alternate AIW: This is an alternate AIW using 1 racing line, vs 2 racing lines in the default Daytona 500. Anyone who can beat the AI at 100%.Post here!!!ĭaytona Unrestricted now working again for Stockcar 1016 Skins mod. The AI are good at 100%, in fact, very good. You just need to be patient, wait for gaps, don't take risk getting out of the draft. There are some graphical issues, but the track drives beautifully.įor those wanting to race offline, the AI are very good. This is specifically designed for League use. This is a fill in track until a new 3PA track becomes available (Possibly up to 2 years) The racing surface has been reworked, adding support for Realroad. ![]() It is a conversion from an original scratch built track for Stock Car Evolution. Daytona International Speedway is a 2.5 mile oval.
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